The animal-less life

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As I  grew up in a suburb area near Jakarta. It is a satellite city, as like many other metropolitan its really expensive to live there, so many workers lived in city like Depok. It was 1980s so the environment was still green. I could tell you how Depok changed from a green lush and quiet city into the current hot and modern-city. But not today, not in this blogpost.

The are where I lived was barracks for policeman. Depok was still green at that time. There were big ponds of fish farm near my house. There were a lot of empty field, filled with fruit trees such as banana tree, cassava, guava, rambutan and many more. Me and my friends always play around the fish farm after we got back from school. We took small shrimps home. We couldn’t eat it but we were just happy to play and catch them. My father made me a small pond to contain my shrimps and fishes. Stupid enough, I mix every fish and shrimps there which of course the bigger fish would ate the smaller ones. I was wondering where my other fishes went when I clean the pond.

We also raise chickens. My grandparents were farmers so my parents were also raised to raise chicken as staple food. We made the chickens some kind of a house but they always prefer to sleep at a guava tree. I wonder why. Their houses were always empty unless the hen needed it for nesting her eggs. My mom kinda have a phobia towards small dead chick. She is okay with the living ones but will scream at the top of her lungs when she see a dead one. There were a lot of rats around the house. Huge ones, the black rat that might grow as big as a cat. So often we found dead chicks around the chicken house. It was either me or my dad’s job to get rid of them, until after we moved and last time I stayed at the house.

I also had a cat. A very friendly cat who ate everything that I ate whether it was tempeh, fish, noodles, even vegetables. Weird but nice cat. She never steals fish and listen to my mom. Weird cat indeed. I had a deep attachment to that cat, and apparently so was she. Like, she gave birth to her kittens……..on my bed. I was shocked when I woke up on one morning and saw blood all over my bed, like, seriously cat? lol. I don’t know why she suddenly disappear from the house.

My grandparents are farmers, as I mentioned before.  I often spend my elementary school break on the paddy field. I would woke up early in the morning and bathe the cows. They were so big, and I used a water hose to clean them up. On another school holiday, I spent it on my auntie’s place in Blitar. It was a cold place by Depok-ers standard. The morning temperature would reach about 15-18C in my memory lol I didn’t bring thermometer back then. There were also a rice field near my auntie’s house. Across the river. The bridge itself was made from bamboo. Made only for one person to walk, without any safety measurement I presume. It was shaking as we crossed. The rice field was greener there. Far ahead, there were mountain. My  mom told me it was mount Kelud, I don’t know for sure since I haven’t checked it on Google maps yet. The sky was blue with thick white clouds. I played with my cousins and his friends. They speak Javanese, I wasn’t sure if I was communicating well but it doesn’t really matter. Children always can play without any problems. It was around the harvest time so there were fishes in the rice field. They planted the rice field with fish and called it as “mina paddy” farming. I care less about that and just went nuts seeing a lot of fishes in the paddy field. There was a rule in the village, as the owner of the field is harvesting the other villagers were helping to catch the fish and taking out the paddy. The rule was the other villagers could take fishes other than the one that were raised by the owner. Suppose the owner put tilapia, he only could take tilapia and even if there were other more expensive fishes, he could not take them as its for the other villagers. There were also some payment maybe, I don’t know for sure. I only cared to take the fish at that time. I caught some little mujair fishes. I was covered in mud and happy. My auntie cooked the fishes for dinner.

It was fun.

The points were, my life has been surrounded by animals and plants. I grew close to nature.

One thing I realise when I lived in Dallas. I rarely see cats or dogs. I saw cats sometime and extremely thrilled when I saw one. I always tried to take pictures of them and sent it to my friends who loves cats too. I saw dogs, most of the dogs are owned by someone. I saw hell lots of birds which was pleasant. Squirrels around my campus. But that’s about it.

Now as I live in the blue continent. In the very first month of my live, I never see animal here. Well, in the summer I saw cows (laughs) like f- where I live now eh? A suburb, farming place. After around 4 months I lived here, I saw a glimpse of a cat near the bar in my apartment. I called out (read: meowed) to them and they ran away. That, is the only encounter I had with any cat in this country.

What an animal-less life.

 

 

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Utada Hikaru

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Music is a part of being human

Oliver Sachs – Musicophilia-

I have always believe that music could somehow affect human’s emotion. There must be a neural pathway that linked between those two. Oliver Sachs, a neurologist with a passion of music support this view by wrote “Music, uniquely among the arts, is both completely abstract and profoundly emotional. It has no power to represent anything particular or external, but it has a unique power to express inner states or feelings. Music can pierce the heart directly; it needs no mediation.” in his Musicophilia book.

Japanese songs has always been my object of fascination. It started with anime, of course, the Japanese culture has slowly crept inside my soul and captured it. The first time I heard and fascinated by Japanese songs was during my elementary school period. Obviously, I did not speak a single Japanese word, yet it still fascinated me. I still remember those songs, Rouruni Kenshin’s soundtrack, I can sing it because I remembered it by heart.

Utada Hikaru was one of the first Japanese singer that I like. Her songs accompanying me growing up. Her “First Love” song was my first love soundtrack. Indeed, I associated that song with my first love. Her songs accompanied me through middle school’s exam, and most probably up to my high school days. My first Japanese vocabularies might have come from her songs as well. Though at that time, I am pretty sure I didn’t know what I sang unless I saw the lyric’s translation (lol). Nevertheless, she has a special place in my heart.

Music has been a crucial part in Utada Hikaru, or Hikki, as her fans called. She literally raised with it and its in her blood. Her late mother was an enka singer and her father is a producer ( I think, if I am not mistaken). She has been writing songs since 13 and making hits after that. What I really like from her songs are her voice and composition. She didn’t sing like the most Japanese girl singer do, with a nasal-high-picthed-voice,which considered cute but quite annoying to my ear. Plus it sounds so fake for me. Why would a girl fake their voice to be considered cute, doesn’t make sense to me. While Utada, being her, strive through the mainstream and be herself. She sing like a normal girl would, but with more accurate pitch and so on (I am sorry, I am tone-deaf). She also composed her own songs which makes her have the freedom to infuse her songs with meanings. I just love that idea. Something that comes from the heart, reach another heart. As fan, of course I have super limited knowledge about her but at least that is what I see from her. I felt content just by enjoying her songs and let her works inspire my days.

Schueberfouer

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Its a summer festival in Luxembourg city. Started at the mid august until today, 7 september. My friend told me about it last week and told me to come at the end of the festival because the ticket is half-price and there is fireworks afterward.

I was invited by my apartment-mate as well but since I was kinda busy this afternoon and I stayed until around 5 pm so they went ahead. I need to do some stuff before I go too so thats fine I guess.

I finally go to the festival around 8pm and arrive at the city at 9ish. Then I take the bus to reach the festival venue. There was an uproar in the bus because there was a man shouting and seems to be fighting with the bus driver. Maybe he is drunk, I don’t know. They speak in Luxembourgoise, and I can’t get a thing. Then the passangers shout as well and things become… chaotic. The bus was stopped one bus stop before my stop (do you get that? Lol). And some people from the bus company handle the man and all passangers are asked to be out from the bus. I don’t really mind since I only need one stop and it supposedly not that far.

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It looks like a night market in my country or pasar malam we called it. It consists of many rides and food stalls. I take a tour around and take nice pictures

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This one is my favorite game when I was a kid. I played it a lot with my dad.

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And a giant ferris wheel, of course. The games really looks fun and it reminds me of the Texas fair. The games are really well done, I bet its pretty safe too. But I am not in the mood for games. I just want to stroll around and see the fireworks. The fireworks supposedly started at 10.00pm.

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Well I couldn’t resist a Belgian waffle. Its kinda blur but its tasty. The store supposedly have 100 years of history (there was a small fragment from a newspaper or so). It costs 5 euro. With a bit of techical difficulty. The lady who sell it doesn’t speak english and I only speak english. She changed her language from French to German. The price was 4,5 euro but if I want to take out its gonna be 5 euro. Lucky the german lesson on numbers still stay on my mind, so yeah fünf euro. Ok. I got my waffle.

As I enjoy my waffle, the sound of the fireworks starts loudly from the bridge. Everyone walks in that direction and I follow the flow.

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It reminds me of last year’s summer in Japan. Awwwwww I miss Japan.  花火だ!!

The lights from the games are turned off so everyone can see the firework. I enjoy the fireworks and the waffle while stuggling to take good picture. One hand on waffle and one hand on camera. Such wow. I took decent pics then enjoy the rest of the fireworks with the best camera in the world, my eyes. I burned the image to my mind and enjoy it to the very last moments.

Afterward, I walked home (on the roaaaad) toward the lining buses that has been arranged to take the people from the festival to the gare/station.

It is a good night.

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Bonne nuit,

9/7/2016
Luxembourg

Travel Fail

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I am on the bus on my way to Hamburg to meet my labmate from Indonesia. Today is a working day so I still work until a bit of the afternoon. I already prepared the maps and tickets for my trip to Hamburg, well, a night before. Then there was unexpected thing happen today, there was a new master student in the group. I didn’t feel good to ignore her so I went and have lunch. And head out to the train station at 14.55. I thought my bus to hamburg is at 5pm so I go easy on it. BUT when I checked the ticket. Its 15.15
Travel fail. Hahahahahha. It needs another 30 minutes to go to the city to the bus stop. I won’t make it. I don’t feel really well, I don’t know why. It feels like I am lacking of sleep, which maybe is. I am torn between wanting to go or just cancel eveything and go home. After I reach the grand station, I peek on the bus stop which obviously empty. Then I went to the train station to know how much it is to get a train to hamburg. Its crazy expensive, 130euro lol. I figured, I maybe able to get another train only to Frankfurt, since  I have a transfer in Frankfurt. So through DB I got the 39 bus to Frankfurt and going at 16.30 which is great so that I can take the transfer bus at 23.30 in Frankfurt. So I go ahead and get it.

Ah maybe this is mu karma for laughing my friend who missed a plane. Like how do they do that? Now I missed my bus. Dummy. Lol.
Well… not all travel went smoothly. This one started not very well. I hope everything else will be smooth after I go there.

Tschuss

Frankfurt, 18/8/2016

Understanding User Experience Part 1. Defining User, Experience and User Experience

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by ulfa o. (uoctaviani@gmail.com)

User Experience  has been growing these past years but the experts have yet to agree in definition of user experience. Studies had been conducted for instance by Hassenzahl, by making questionnaire, asked opinion and input from the UX experts to reach a possible agreement in understanding what UX means. In order to understand user experience, it is essential to have deep understanding about the components: user and experience; and also the relation between the two.

  1. The User

 In the past, user is seen only as a cognitive machine (Wright, 2005). This view arises form usability point of view. It is assumed that user follows cognitive goals and do pragmatic actions. This model also sees the user as individual and how they interact with computer. This model reflects on the user test, where the user sits in front of a computer and given a test to see how the user works on the task. This task-based framework is used in understanding the interaction between human and interface.

Though, current understanding of user experience expands from only looking at the user to obtain their goals but also taking into account the intention and situation around it. It is similar to how action is produced in human, from intention to reach a goal (after processing information in the brain), then the situation from environment and then action from the human.

2. Experience

‘Experience’ is the word that is most likely to express something of the felt life. According to Wright (2005), the openness of ‘experience’ is likely to become confusing unless we do clear definition, and that is quite challenging to do for a couple of reasons. First is that the experience is always present and we are always engaged in experience. Even when we tried to stand back and describe the experience to other people. Reliving this experience is somewhat living the experience of describing the experience. It nevertheless, also an experience. Secondly, we tend to believe we already know what experience is. As the result, it may be difficult to convince the reader to clarify how the word is being used (Wright, 2005).

Experience is an elusive concept that resist specification and finalization (Wright, P, McCarthy, Meekison, 2005). There is a broad understanding in experience, such as in the temporal phase, the scope or the philosophy basis. Despite of the elusiveness nature, experience has been approached and seen from different point of views such as from philosophy, engineering, design, behavior, business, or neuroscience.

Dewey (1925) tried to provide definition about experience in philosophy point of view. He defines experience as:

“… what they strive for, love, believe and endure, and also how men act and are acted upon, the ways in which they do and suffer, desire and enjoy, see, believe, imagine – in short, processes of experiencing. ….. It is “double barreled” in that it recognizes in its primary integrity no division between act and material, subject and object, but contains them both in an unanalyzed totality” (Dewey, 1925, p.10/11).

According to this definition, then experience is constituted by the relationship between self and object by concerned feeling people acting and the the material and tools they use. This definition, is closely resemble the current definition of user experience. User experience is defined as the studying, designing, and evaluating the people with interface (which may be a product, software or system) [ISO 2010].

Experience also means to put meaning into event or activity. “Meaning arises when we try to put what culture and language have crystallised from the past, together with what we feel, wish and think about our present point in life.” —V. Turner (1986, p. 33). From this definition, it making sense of experience is an effort to explain about an event that happened in the past along with the emotion and thoughts that occurred during those event.

Although the another model of user experience (Wright, tech as experience) sees experience as continuity in different temporal phase: before, during and after experiencing the event.

3.User experience

 The 1990s witness the development of technology, penetration to computer to home, influence of computer and communication technology. It is also the beginning of wireless, mobile and ubiquitous computing. The technology, technical aspect and the user are ready for creating interactive consumer products for public user.

Interaction between the user and technology start to matter. The products of technology not only need to be functional but also engaging and easy to use. User is taken as consideration when companies designing products. User experience then start to arise from this set up. Textbook mention user experience as one of the set goals in interaction design, related to but not directly included in more recognized aspect such as usability.

“The user experience development process is all about ensuring that no aspect of the user’s experience with your site happens without your conscious, explicit intent. This means taking into account every possibility of every action the user is likely to take and understanding the user’s expectations at every step of the way through that process.Garrett (2002) That neat, tidy experience actually results from a whole set of decisions—some small, some large—about how the site looks, how it behaves, and what it allows you to do.”Garrett (2002)

Software companies try to design computer and include the user experience in the process. They do pay attention and use the phrase “user-experience design” to remind the designer to pay attention to people’s experience in technology. This leads to different view in user experience; when the companies employing the phrase to indicate that particular user experience can be designed. This suggest a “return to simplicity that of a technologically determinist position on what experience is (Wright, 2005)” which neglects the importance of interaction between the people and technology.

Wright (2005) examine the experience of technology seriously and looking at the usage of user experience in the industry.  Apple Macintosh Developer page defines “User Experience” as “a term that encompasses the visual appearance, interactive behavior, and assistive capabilities of software.” This user experience definition lean more towards technology. The authors are interested in enriching user experience and they have technological vision of how this can be achieved (Wright, 2005). This make sense for their company since they need practical approach in designing user experience which may have work.

Definition in IBM website contains a richer, more transactional approach to user experience. They defined user experience as:

“User Experience Design fully encompasses traditional Human-Computer Interaction (HCI) design and extends it by addressing all aspects of a product or service as perceived by users. HCI design addresses the interaction between a human and a computer. In addition, User Experience Design addresses the user’s initial awareness, discovery, ordering, fulfillment, installation, service, support, upgrades, and end-of-life activities.”

Meanwhile, academia also tries to define user experience in more academic manner. Hassenzahl and Tratinsky (2006) notice that user experience has been a commonly used term in industry while rarely being observed in academia. He constructed a study to define what user experience is by survey from both academia and professional. From there, he concludes user experience as:

“UX is about technology that fulfils more than just instrumental needs in a way that acknowledges its use as a subjective, situated, complex and dynamic encounter. UX is a consequence of a user’s internal state (predispositions, expectations, needs, motivation, mood, etc.), the character- istics of the designed system (e.g. complexity, purpose, usability, functionality, etc.) and the context (or the environment) within which the interaction occurs (e.g. organisational/social setting, meaningfulness of the activ- ity, voluntariness of use, etc.).”

(Hassenzahl & Tratinsky, 2006.)

Lastly, there are also confusion between user experience and other field. One may see that there is a blurred line between user experience, usability, and/or interaction design. Until now, the author has found the distinct difference between user experience and usability. It is mentioned as follows:

“Indeed, UX develop from usability and human computer interaction. However, there are distinctions between the two. User experience goals differ from the more objective usability goals in that they are concerned with how users experience an interactive product from their perspective rather than assessing how useful or productive a system is from its own perspective (Preece et al. 2002, p. 19).”

This paper is an effort to make an academic approach in defining user experience. The author is currently pursuing the clear understanding of user experience and hopefully this paper will be beneficial for those who are also pursuing the same goal. This paper is non-peered review, thus if the reader has suggestion, feel free to inform the author.

References:

Attfield, S., Kazai, G., Lalmas, M., & Piwowarski, B. (2011). Towards a science of user engagement (position paper). In WSDM Workshop on User Modelling for Web Applications.

Dewey, J. (1925). Experience and Nature. LaSalle, Illinois: Open Court.

Garrett, J. J. 2002. The Elements of User Experience: User-Centered Design for the Web. New Riders.

Hassenzahl, M., & Tractinsky, N. (2006). User experience-a research agenda. Behaviour & information technology25(2), 91-97.

McCarthy, J., & Wright, P. (2004). Technology as experience. interactions,11(5), 42-43. Retrieved on August 16, 2016. https://www.researchgate.net/profile/Peter_Wright7/publication/224927635_Technology_as_Experience/links/00b7d51e2c675e1620000000.pdf

Preece, J., Rogers, Y., and Sharp, H. (2002). Interaction Design: Beyond Human-Computer Interaction. Wiley.

Turner, V. W., & Bruner, E. M. (1986). The anthropology of experience. University of Illinois Press.

Wright, P, McCarthy, Meekison, (2005). In Mark A. Blythe, Andrew F. Monk, Kees Overbeeke and Peter C. Wright (eds.), Funology: From Usability to Enjoyment, 43—53

Some Principles to Design Good Experience

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As I am reading the Funology book edited by Blythe, Overbeeke, Monk and Wright (2005); I stumbled upon a good design principle in designing good experience. It is not the earliest, but I believe it is one of the good principles backed by research in interaction design (Djajadiningrat, Overbeeke & Wensveen, 2000).

The book includes several names in UX and usability like Norman and Hassenzahl. The book itself is an effort in expanding usability in relation to UX and Interaction design.

I think the principles that are mentioned here makes sense and practical. I write it down here for my personal note and hopefully some of you can benefit from this too.

The rules:

1. Don’t think products, think experiences.
The designer needs to offer the user a context in which he may enjoy a film, dinner, cleaning, playing, working with all his senses. We talk of creating a context for experience rather than just an experience, because we cannot impose a particular experience on a user, who is bound to explore the design in his manner. A design should offer the user the freedom for building his or her experiences.
2. Don’t think beauty in appearance, think beauty in interaction.
Usability is generally treated separately from aesthetics. Aesthetics in product design appears to be restricted to making products beautiful in appearance. As the ease of use strategies do not appear to pay off, this has left us in the curious situation that we have products, which look good at first sight, but frustrate us as soon as we start interacting with them. We think that the emphasis should shift from a beautiful appearance to beautiful interaction, of which beautiful appearance is a part. Dunne (1999) too talks of ‘aesthetics of use’: an aesthetics which, through the interactivity made possible by computing, seeks a developing and more nuanced cooperation with the object – a cooperation which, it is hoped, might enhance social contact and everyday experience.
3. Don’t think ease of use, think enjoyment of the experience.
Current efforts on improving usability focus on making things easier. However, there is more to usability than ease of use. A user may choose to work with a product despite it being difficult to use, because it is challenging, seductive, playful, surprising, memorable or rewarding, resulting in enjoyment of the experience. No musician learnt to play the violin because it was easy. Bringing together ‘contexts for experience’ and ‘aesthetics of interaction’ means that we do not strive for making a function as easy to access as possible, but for making the unlocking of the functionality contribute to the overall experience.
4. Don’t think buttons, think rich actions.
The controls of the current generation of electronic products, whether physical or screen-based, require the same actions. By increasing the richness of actions, controls cannot only be perceptually differentiated, but also motorically. Here again the goal is not differentiation for differentiation’s sake, but the design of actions, which are in accordance with the purpose of a control.

 

5. Don’t think labels, think expressiveness and identity.
Not only do current electronic products themselves look highly similar, their controls, whether physical or screen-based, also are often hard to tell apart. This has made it necessary for controls to be labeled with explanatory texts and icons, which are either illegible or unintelligible, regardless of whether they are physical or screen-based. We think that instead designers should differentiate between controls to make them look, sound and feel different. More importantly though, this differentiation should not be arbitrary. The ‘formgiving’ should express what purpose a product or control serves. This would require a replacement for the current aesthetic with rows of identical controls which so heavily relies on repetition as a means to a achieve a unified and aesthetically pleasing whole, for which the expression of the individual controls are sacrificed.

6. Metaphor sucks.
The use of metaphor has become commonplace in both HCI and product design. ‘We could use a such and such metaphor’ is an often-heard statement. We think the usefulness of metaphor is overrated. When trying to describe a design in absence of the thing itself it may be necessary to rely on metaphor. But this does not necessarily mean that whilst interacting with the product the user understands the design through one single, consistent metaphor. Gentner and Nielsen (1996) and Gaver (1995) also point out the limits of perfect fitting metaphors. The challenge here is to avoid the temptation of relying on metaphor and to create products, which have an identity of their own.
7. Don’t hide, don’t represent. Show.
Current product design has a tendency to hide the physical components, even those that are highly informative to a product’s operation. A choice is made in favour of an alternative representations rather than physical manifestation inside drawers so that we need sophisticated displays to tell us which paper format lives where. It is the designer’s task to make these last remaining physical hold-ons visible and make optimal use of them in the interaction process.

 

8. Don’t think affordances, think irresistibles.

Both the HCI and product design communities have borrowed the term affordances from perception-psychology and have hooked onto mainly its structural aspects whilst neglecting the affective aspects. We lament this clinical interpretation of affordance. People are not invited to act only because a design fits their physical measurements. They can also be attracted to act, even irresistibly so, through the expectation of beauty of interaction.

9. Hit me, touch me, and I know how you feel.
We may slam doors in anger, chew a pen or write with it frantically, sip our coffee or gulp it down in haste. If we design products, which invite rich actions, we can get an idea about the user’s emotions by looking at these actions (Wensveen et al, 2002).
10. Don’t think thinking, just do doing.
HCI methodologies often separate the cognitive, verbal, diagrammatic and abstract ‘thinking’ design phase from the visual, concrete, ‘doing’ phase, and emphasize the former. In product design, ‘doing’ is seen as equally valid as thinking and as beneficial to the design process even in the very early stages. Handling physical objects and manipulating materials can allow one to be creative in ways that flow diagrams cannot. In the design of the physical, knowledge cannot replace skills. You can think and talk all you want, but in the end, the creation of contexts for experience, the enjoyment and the expressiveness require hands-on skills.

 

References:

Djajadiningrat, J. P., Overbeeke, C. J., & Wensveen, S. A. (2000, April). Augmenting fun and beauty: a pamphlet. In Proceedings of DARE 2000 on Designing augmented reality environments (pp. 131-134). ACM.

Overbeeke, K., Djadjadiningrat, T., Hummels, C., & Wensveen, S. (2002). CHAPTER ONE Beauty in Usability: Forget about Ease of Use. Pleasure with products: Beyond usability, 7.

Overbeeke, K., Djajadiningrat, T., Hummels, C., Wensveen, S., & Prens, J. (2003). Let’s make things engaging. In Funology (pp. 7-17). Springer Netherlands.

 

Eid Mubarak!

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This is the 3rd year I celebrate Eid outside of Indonesia.

In 2014, I celebrated Eid in Dallas. I remembered going to the state park to see people praying Eid because I wasn’t praying at that day. I just wanna feel the Eid spirit with one of my closest friend from Texas, Mariam. She is a family friend from Turkey and she is the kindest person ever. I hope she is doing well wherever she is now.

In 2015, I went to Japan for summer language school. Spent one whole month in Japan in the summer heat, fasting and celebrated Eid. It was in Tokyo, I was surprised with the amount of Indonesian people that celebrated Eid in Tokyo. There are so many people, thousands maybe. They even need policeman to guarded the place. Then on the weekend, I went climb Fuji-san. It was one unforgettable summer.

This year I celebrated Eid in Luxembourg. There are several differences. The number of moslems are less than any country that I had been in. In the morning, I went to the mosque in the city because the one near me celebrated it the day after ( I don’t know which one is right but I went with the 29 days as the country’s council decide). Its in the Bonnevoie, one of the biggest mosque in Luxembourg and its near the gare. Afterward I went rushed back to the campus, since its not a public holiday. My heart was shattered since I am used to huge Eid celebration back home, but I’ll take it as an experience. Later that day, I visited one of my Indonesian friend to eat the traditional cuisine from Indonesia that is usually eaten in Eid in Indonesia, opor and ketupat.

 

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It was quiet, but I had fun. At least I didn’t celebrated it alone. Then on the next day, there was a huge banquet for women in the mosque near my campus. A dear friend of my mine invited me and it was wonderful to gather up with other moslem and feel like its an Eid celebration. They served Bosniac and Middle eastern food, I brought some juice with me since I didn’t participate in cooking anything. I helped with the dishes though.

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Then on the weekend I was invited to come to another Indonesian garden party. The were more Indonesian people, and more delicious food. Then afterward I went to an Eid celebration from the city something but I don’t really get the program since it was not in English. But overall I felt so satisfied and grateful to be able to celebrate Eid in such manner.
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Esch,

7/15/2016

Pokemon Go is taking over the world

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Hahah I might be overreacting but heyyy its pokemon! Its like one of my wildest imagination come true. I am thrilled to experience the journey as a pokemon trainer! I am in the hypee~~

Haha Pokemon really takes me back my teenage years  when I still have that huge poster that list the all  the pokemon (only around 100-ish of them, the early version). I remembered how I used to stare at them and memorizing their names, their evolution, how they evolve and everything that comes along. I followed the anime and imagined: if I were a Pokemon trainer, what kind of Pokemon I would catch and how would I train them.

Augmented Reality has enable that imagination come to reality (or sort of). As someone that study about User Experience, I would like to see how the user’s experience having the augmented reality entering their life. Also, how would I design the best user experience with augmented reality. Now I am waiting for the virtual reality so that it will be cheaper and easier to use. Its not far in the future, I guess. Looking at the number of investment in that field.

Ingress is going to be left behind, though it has 10 million downloads. Pokemon should win the match anytime soon. Knowing the download number has almost reach similar number with active twitter user within few days since its first launch. Niatic is taking care of it. As a branch of Google I’d say they should have been able to tackle the server issue and technical issue.

Talking about the sheer number of users. Although its  open in US and Australia, I bet a lot of people in the world have their ways to get into the server. Good luck with that Niatic. I have faith in you.

Gotta Catch ’em all!

Esch

7/14/2016

 

 

News that I trust

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In the midst of information flood and notification from social media. I often found myself confused with which news are right, which news are just a hoax. Fb is definitely for fun, I don’t take it seriously unless it came from AJ or Vox. I migrate further away from television, I had rather difficulties in catching up with the news. Most of the news I have now are online. Not from fb feed, not from line and not from other social media though since I don’t know how trustworthy they are. But they gave the first heads up, so its sometime still worthy to look at.

Anyway, I usually looked at BBC, times, al jazeera, vox, kompas, and that is it I guess. If I am in the mood then to nature, or journals. But journals gives me a lot of headache though lol. After reading journals, I am not sure which one is right or not or which theory is better than which theory. Youtube, lol that is also one fun source before I got cast away by the procrastination waves, that is. I used to listen to podcast but my wifi is sucks at my room so I don’t enjoy that as often. I also keep up by learning in at least one online course. I am taking the Android for beginner in Udacity which I like  better than Code academy and Coursera.

I also enjoy reading from Medium. I just realized its  a blog format with has a sleek minimalist design but the content comes from anyone. It works like a blog but anyone has the same blog template. I enjoyed Medium and Quora. I have yet to taste how good Reddit is. I must admit that I often confused with their navigation and I don’t know where to start. Just like when I am looking for something in stackoverflow lol.

Never Give up!

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Dear me,

It is not the time for you to surrender. You know, if you don’t fight for what you really want then who will? Do not depend on other people to be what you want to be. Your dream is yours, and yours to take action and get it. Its being responsible for yourself. Calculate the risk, as opinion to other but remember your decision is your alone too. Deal with whatever  good and bad things that will happen. Others are there to comment or lament, but the pain and happiness are yours to feel. Never ever give up on yourself. Believe that you can do it (but then if Allah said the otherwise then that condition might be the best for you, at that point just be grateful). After all efforts been done, then look for the outcome and give the final decision to Allah and fate. Never regret. Fight until the end.

Yours truly.